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Dust


Deus te Amat

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missionarybelle

yea. more powerful weapons or the ability to attack someone twice would be NICE. as it is, I attack people and leave them gasping for breath but I can't finish them off. it's sorta depressing. he he but it's lots of fun!

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[quote name='Sacred Music Man' post='1371439' date='Aug 27 2007, 01:16 AM']That would do well for the band.[/quote]
And ten thousand tacos, so very tasty and good for you, for anyone with a maggie simpson based avatar.

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Thy Geekdom Come

[quote name='Apotheoun' post='1371406' date='Aug 26 2007, 11:46 PM']Then enjoy it while it lasts.[/quote]
:huh:

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lol. I love how there are like three different threads right now with dUSt's name. :lol:

Edited by tvu_srfan
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[quote name='T-Bone _' post='1371528' date='Aug 27 2007, 09:28 AM']You saying I'm diseased?

TBone[/quote]

That was good! :lol_roll:

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Ok so I've been thinking about it and while its probably not possible to set up the game this way, Imagine this

When you post, you lose hp and strength

When you heal someone, you lose hp and strength but gain experience


wouldn't that be cool?

The people who were at the highest levels would generally be the lowest in hp and strength

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[quote name='hot stuff' post='1371515' date='Aug 27 2007, 08:06 AM']I like the subliminal message
-hot stuff[/quote]

I just noticed that your name is "hot stuff," not "jamie".

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It would be cool if you had to respond to an attack and the system just wasn't automatic.

For instance, if I (not that I would.. :saint:) attacked hot stuff, nothing would happen to either of us until hot stuff responded. So it would be pointless to attack people who aren't playing, and you wouldn't just get slaughtered and find out when you logged in.

So I attack... Pm goes to hot stuff... hot stuff is like "wow, what a traitor, prose attacked me", and he responds with whatever attack he feels is most appropriate. The battle is on. Someone loses.

Then you can attack as many times as you want as long as the other person is responding. If they aren't, you can't attack them until they do respond.

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[quote name='hot stuff' post='1371544' date='Aug 27 2007, 09:04 AM']Ok so I've been thinking about it and while its probably not possible to set up the game this way, Imagine this

When you post, you lose hp and strength

When you heal someone, you lose hp and strength but gain experience
wouldn't that be cool?

The people who were at the highest levels would generally be the lowest in hp and strength[/quote]
I dunno about the posting thing, but I like the healing idea.

The problem with the posting idea is that it would discourage people playing from wanting to post, which is not cool. Unless you also got experience from posting.

Prose ... I like the idea of holding off on an attack until the other person is online, but I think it would be too unwieldy in practice. I think that's why he toned down the strength of the attacks, to prevent people getting annhilated when they were offline.

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