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Habitrpg Thread


TheresaThoma

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ChristinaTherese

I keep getting eggs, but not many potions and even less food. I've been able to feed a pet the right kind of food only once so far. Probably what I get for being on a break, though.

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ChristinaTherese, you might want to indicate that you are on 'break' if you can't get on regularly while you are finishing up the semester. (or whatever the term is.... see how Cartermia is 'sleeping' this week?)  

 

Then you won't get hit with bad numbers on your dailies and habits.  (That probably is why you aren't getting much food....)

 

Generally I think you are supposed to get food and eggs a few times a day... but in no special order.  Some days I get good drops, other days, not too much.

 

Hope the right kind of food drops for you!

 

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:punchout:

 

:notworthy: :notworthy: :notworthy:

 

Absolute power corrupts absolutely.

 

If you go to the "Change Character Values" button under the "Settings" tab, you can give yourself near-infinite money, mana and levels (but not pets or stuff).

 

I could start over and be good this time.

 

:notworthy: :notworthy: :notworthy:

 

 

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So apparently SilentJoy here (Secretary Monday) triggered a quest by exceeding level 30.

 

We are NOT, repeat, NOT ready to take on that boss! Even with our large group, we'd be no match. If you have accepted, that's fine, but if you have no, please don't accept or reject! We need to just stall the quest starting up for as long as possible.

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So apparently SilentJoy here (Secretary Monday) triggered a quest by exceeding level 30.

 

We are NOT, repeat, NOT ready to take on that boss! Even with our large group, we'd be no match. If you have accepted, that's fine, but if you have no, please don't accept or reject! We need to just stall the quest starting up for as long as possible.

 

Oops :paperbag:

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Some clarification:

 

When you fight a boss, you share damage from dailies. You take the amount of damage you would take for missing that daily, then multiply it by the boss's power level, which is x1.5 for the first boss, and then everyone in the party gets hurt by that much, including people resting in the Inn.

 

If, for some reason, we are forced into a boss fight, I have a plan to get it dead quickly. Fortunately we have a ton of people in the party, and most of us have some serious STR buffs which should take it down quickly, but that's not a guarantee.

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I killeded teh Lumpkins... :cry3:

 

Were they named after the touring Christian rap band, the protagonist from Power Puff Girls, or the unmentionable thing that Google's safety setting didn't catch?

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You didn't kill us, but you are gonna mae us work pretty hard... and we expect you are gonna work hard with us!

 

I think our ARFink is working on a battle plan.....

Edited by AnneLine
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OK, since it looks like everyone but Carter unwittingly accepted the quest, and it's probable she will unwittingly accept it too before reading this... well I guess it's time to talk strategy.

 

We're gonna be fighting this guy, Vice's Shade.

 

Vices-shade_habitRPG.png

 

He has 750 health, and does a 1.5x damage multiplier. Here is how boss fights work:

 

Your habits will stay the same as normal. If you do good on your habits you will get gold and XP, and if you do bad you take damage as normal.

 

Your to-dos (the one-time tasks) will be as normal as well, except that when you complete one the game will take your combined STR (strength) stat and remove that much health from the boss.

 

Dailies are a whole 'nother thing. If you do your daily you get the usual goodies, and deal damage to the boss. If you do not complete your dailies, very bad things happen. First of all, the game computes how much damage the task should do pre-armor (so pre-CON). Then that damage gets multiplied by 1.5 times and applied to everyone else in the party, and a second time to you, so you effectively take 2 and a half times the usual damage, and everyone else gets hurt too!

 

To survive, we have several strategies we must play very well:

 

First, if your CON is very low, try to raise it by buying armor or using magical buffs. This will reduce the damage you take each day.

Secondly, if your STR is very low, consider raising it by obtaining weapons or helmets. This will help us all kill the boss quicker.

Third, consider moving some of your positive habits into Dailies and then graying out all the days. This will allow your good habits to deal damage to the boss without penalty for missing them.

Lastly, if at all possible, don't miss dailies!

 

Finally, staying in the Inn will not save you from this quest. If you're in the Inn you won't take damage from your own failed Dailies and we won't either, but you'll still take damage from everyone else's failed Dailies, and you won't be helping us kill the boss.

 

But there is some good! if we beat this boss we will each get the following things:

 

A first quest Achievement mark

A scroll for the next quest (DON'T USE IT WHEN YOU GET IT, PLEEEASE)

100 XP

20 gold

 

Given that the boss has 750 HP, and our average STR is around 12, and we assume everyone does at least 8 dailies or to-dos per day, we could potentially deal up to 960 damage a day to this guy. We might be able to kill him before he can even do anything.

 

EDIT: I actually don't know this for sure, because the damage values change by how red a task is, etc. The math behind it is obviously more complex than that, and I don't have the code in front of me to look at to determine how fast we can kill it. But given that we've got a ton more people than the developers suggest for a party we should kill it much faster than normal.

Edited by arfink
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ChristinaTherese

Well, if you'll permit me to go off on a tangent I promise this is going to (er, might) make sense: My family likes a card game called Rook. If you take a trick you either get lots of points or you lose the amount that you bid you would meet or exceed. Sometimes, I like taking a bid just because I can and trying my luck. If I get the points, great! If I don't get them, better luck next time. It's not like it hurts you very much to lose a whole bunch of points. It's not like you can die. So, the part where this tangent tries to get back to the land where things make sense: I figure that this is pretty similar to that. If we fail, we tried and maybe had fun dying. If we succeed, congratulations. Either way, we can have fun.

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